72 countries take part in this tournament with 130 title holder. 3 Gm, 4 WGM, 16 IM , 3 WIM, 41 FM, 43 WFM 11 ,CM and 9 WCM. India win 12 gold, follow by Vietnam with 4 gold and croatia with 2 gold. All result for Open 08,Open 10, Open 12 ,Open 14 ,Open 16 ,Open 18 and girls cateogory :Girls 08 ,Girls 10 ,Girls 12 ,Girls 14 ,Girls 16 ,Girls 18 .
Friday, October 31, 2008
72 countries take part in this tournament with 130 title holder. 3 Gm, 4 WGM, 16 IM , 3 WIM, 41 FM, 43 WFM 11 ,CM and 9 WCM. India win 12 gold, follow by Vietnam with 4 gold and croatia with 2 gold. All result for Open 08,Open 10, Open 12 ,Open 14 ,Open 16 ,Open 18 and girls cateogory :Girls 08 ,Girls 10 ,Girls 12 ,Girls 14 ,Girls 16 ,Girls 18 .
URAL Sverdlovskaya wins the European Club Cup - Open section and Cercle d’Echecs Monte Carlo wins the European Club Cup for Women. Congratulations for both team.
Tournament detail, list of player and pairing
Thursday, October 30, 2008
Congratulations GM Anand. Anand has retained the world title by drawing game 11th with Kramnik in Bonn, Germany. The final score is 6½-4½ for Anand. Now Anand No.2 in world live rating with 2790.8 point. Anand will celebrated his 39th birthday on December 11, with this memorable prize.
Anand,V (2783) - Kramnik,V (2772)
[B96]WCh Bonn GER (11), 29.10.2008
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qc7 8.Bxf6 gxf6 9.f5 Qc5 10.Qd3 Nc6 11.Nb3 Qe5 12.0-0-0 exf5 13.Qe3 Bg7 14.Rd5 Qe7 15.Qg3 Rg8 16.Qf4 fxe4 17.Nxe4 f5 18.Nxd6+ Kf8 19.Nxc8 Rxc8 20.Kb1 Qe1+ 21.Nc1 Ne7 22.Qd2 Qxd2 23.Rxd2 Bh6 24.Rf2 Be3 draw
Tuesday, October 28, 2008
Pusat Sukan dan Reakrasi Universiti Islam Malaysia (IIUM), Gombak akan Menganjurkan
Kejohanan Catur Jemputan UIA yang pertama pada 16 Nov 2008. Terbahagi kepada 3 kateogori iaitu Terbuka, Terbuka UIA dan Bawah 12 tahun.
Yuran Penyertaan :
Kateogori Bawah-12 - RM 10
Kateogori Terbuka UIA - RM 10
Kateogori Terbuka- RM 10
16 Nov 2008 (Sun)
Pendaftaran 0800 - 0930
Pusiangan 1 1000 - 1050
Pusiangan 2 1100 - 1150
Pusiangan 3 1200 - 1250
Rehat 1300 - 1400
Pusiangan 4 1400 - 1450
Pusiangan 5 1500 - 1550
Pusiangan 6 1600 - 1650
Pusiangan 7 1700 - 1750
Penutup dan Penyampaian hadiah 1815
Terbuka ------------------ Terbuka UIA--------- Bawah-12
1stRM 1000 + medal-- RM 200 + medal--- RM 200 + medal
2ndRM 750 + medal--- RM 150 + medal--- RM 150 + medal
3rdRM 500 + medal--- RM 100 + medal--- RM 100 + medal
4thRM 350 + medal--- RM 80 + medal---- RM 80 + medal
5thRM 300 + medal--- RM 70 + medal---- RM 70 + medal
6thRM 250 + medal--- RM 60 + medal---- RM 60 + medal
7thRM 200 + medal--- RM 50 + medal---- RM 50 + medal
8thRM 150 + medal--- RM 50 + medal---- RM 50 + medal
9thRM 100 + medal--- RM 40 + medal---- RM 40 + medal
10thRM 100 + medal-- RM 40 + medal---- RM 40 + medal
Best Kulliyyah Team RM 100 + Trophy
Best Mahallah Team RM 100 + Trophy
Best University RM 80 + Trophy
Best U-18 RM 80 + medal
Best Ladies RM 80 + medal
------------RM 70 + medal
*Kateogori UIA =Pelajar, Staf dan Alumni.
Tarikh Tutup: 12 NOVEMBER 2008. Penyertaan selepas tarikh tersebut akan dikenakan denda sebanyak 2 kali yuran peryertaan.
Yuran penyertaan hendaklah di bayar sebelum tarikh tutup kepada to " Bendahari UIAM " dalam bentuk wang tunai/cek/ money order
Keterangan lanjut boleh hubungi :
Ahmad Fadzil Nayan - 012 3484103
Muhammad Ikram 012 9517196
Nurul Azlina Bakrin 012 4625224
Fax: 03- 61964749 Email: email@example.com
Monday, October 27, 2008
Kramnik still hold Anand by beating him last night, score now 6-4.
Kramnik,V (2772) - Anand,V (2783)
[E21]WCh Bonn GER (10), 27.10.2008
1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Nf3 c5 5.g3 cxd4 6.Nxd4 0-0 7.Bg2 d5 8.cxd5 Nxd5 9.Qb3 Qa5 10.Bd2 Nc6 11.Nxc6 bxc6 12.0-0 Bxc3 13.bxc3 Ba6 14.Rfd1 Qc5 15.e4 Bc4 16.Qa4 Nb6 17.Qb4 Qh5 18.Re1 c5 19.Qa5 Rfc8 20.Be3 Be2 21.Bf4 e5 22.Be3 Bg4 23.Qa6 f6 24.a4 Qf7 25.Bf1 Be6 26.Rab1 c4 27.a5 Na4 28.Rb7 Qe8 29.Qd6 1-0.
visit this website : top10chess all game replay are there.
Sunday, October 26, 2008
This is my best game at UPSI. I draw with world police champion , Ismail Ahmad. I played white, I have 10 ++ minute and Mr Ismail is around 1.30 minute. I still can win with if my next move Rxf5 and and black play Rd1. But i must guard my f2 pawn. Draw is better than lose.
Other game i miss the orpotunity to win is with Mr Arshad (caturterengganu). After i lose to Mr Arshad.. my moral and mentality is down.. and only 1 win in 4 game. Bad day. The winner is the one and only Ian Udani. I will publish result soon.
1. Ian Udani 6/RM1000
2. Kamaluddin Yusof 5.5/RM700
3. NM Mohd Kamal Abdullah 5.5/RM500
4. Mohd Nabil Azman Abdullah 5.5/RM300
5. Sumant Subramaniam 5.5/RM200
6. Muhammad Arshad 5.5/RM150
----Faizal bin Andin 5.5/RM150 (Best IPT/S)
7. Mohd Fairin Zakaria 5.5/RM100
----NM Zarul Shahzwan Zulkafli 5/RM100 (2nd Best IPT/S)
8. Fairul Yusoff 5/RM70
9. Mohd Fadli bin Zakaria 5/RM50
10. Abdul Khalid bin Musa 5/RM50
Result: please visit stonemaster .info
Under 18 and 12
I miss to report WCC game 8 and 9 because i'm so buzy with tournament at UPSI. All 3 game finish with a draw. More pressure on Kramnik, he must win all 3 game after this to equal wiht Anand score. Now Anand leading with 6-3.
Kramnik,V (2772) - Anand,V (2783)
[D37]WCh Bonn GER (8), 24.10.2008
1.d4 Nf6 2.c4 e6 3.Nf3 d5 4.Nc3 dxc4 5.e4 Bb4 6.Bg5 c5 7.Bxc4 cxd4 8.Nxd4 Qa5 9.Bb5+ Bd7 10.Bxf6 Bxb5 11.Ndxb5 gxf6 12.0-0 Nc6 13.a3 Bxc3 14.Nxc3 Rg8 15.f4 Rd8 16.Qe1 Qb6+ 17.Rf2 Rd3 18.Qe2 Qd4 19.Re1 a6 20.Kh1 Kf8 21.Ref1 Rg6 22.g3 Kg7 23.Rd1 Rxd1+ 24.Nxd1 Kh8 25.Nc3 Rg8 26.Kg2 Rd8 27.Qh5 Kg7 28.Qg4+ Kh8 29.Qh5 Kg7 30.Qg4+ Kh8 31.Qh4 Kg7 32.e5 f5 33.Qf6+ Kg8 34.Qg5+ Kh8 35.Qf6+ Kg8 36.Re2 Qc4 7.Qg5+ Kh8 38.Qf6+ Kg8 39.Qg5+ Kh8 draw
Anand,V (2783) - Kramnik,V (2772)
[D43]WCh Bonn GER (9), 26.10.2008
1.d4 d5 2.c4 e6 3.Nf3 Nf6 4.Nc3 c6 5.Bg5 h6 6.Bh4 dxc4 7.e4 g5 8.Bg3 b5 9.Be2 Bb7 10.Qc2 Nbd7 11.Rd1 Bb4 12.Ne5 Qe7 13.0-0 Nxe5 14.Bxe5 0-0 15.Bxf6 Qxf6 16.f4 Qg7 17.e5 c5 18.Nxb5 cxd4 19.Qxc4 a5 20.Kh1 Rac8 21.Qxd4 gxf4 22.Bf3 Ba6 23.a4 Rc5 24.Qxf4 Rxe5 25.b3 Bxb5 26.axb5 Rxb5 27.Be4 Bc3 28.Bc2 Be5 29.Qf2 Bb8 30.Qf3 Rc5 31.Bd3 Rc3 32.g3 Kh8 33.Qb7 f5 34.Qb6 Qe5 35.Qb7 Qc7 36.Qxc7 Bxc7 37.Bc4 Re8 38.Rd7 a4 39.Rxc7 axb3 40.Rf2 Rb8 41.Rb2 h5 42.Kg2 h4 43.Rc6 hxg3 44.hxg3 Rg8 45.Rxe6 Rxc4 draw
Thursday, October 23, 2008
This time Anand play white. The opening is still the same as previous game. After the drawn Anand lead with 5.0-2.o
Anand (2783) - Kramnik (2772) [D18]World Championship (7), 23.10.20081.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5 6.e3 e6 7.Bxc4 Bb4 8.0–0 Nbd7 9.Qe2 Bg6 10.e4 0–0 11.Bd3 Bh5 12.e5 Nd5 13.Nxd5 cxd5 14.Qe3 Re8 15.Ne1 Bg6 16.Bxg6 hxg6 17.Nd3 Qb6
Novelty by Kramnik?
18.Nxb4 Qxb4 19.b3 Rac8 20.Ba3 Qc3 21.Rac1 Qxe3 22.fxe3 f6 23.Bd6 g5 24.h3 Kf7 25.Kf2 Kg6 26.Ke2
26...fxe5 27.dxe5 b6 28.b4 Rc4 29.Rxc4 dxc4 30.Rc1 Rc8 31.g4 a5 32.b5 c3 33.Rc2 Kf7 34.Kd3 Nc5+ 35.Bxc5 Rxc5 36.Rxc3 Rxc3+ 1/2
Wednesday, October 22, 2008
Tuesday, October 21, 2008
Anand is in a good form to win again round 6. More pressure in Kramnik side if he wants back his title from Anand. After this, Anand will follow Kramnik style , play for a draw.
Viswanathan Anand (2783) vs. Vladimir Kramnik (2772)
2008 WCC Game 6 / Germany
21 Oct 2008
1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 4. Qc2 d5 5. cxd5 Qxd5 6. Nf3 Qf5 7. Qb3 Nc6 8. Bd2 O-O 9. h3 b6 10. g4 Qa5 11. Rc1 Bb7 12.a3 Bxc3 13.Bxc3 Qd5 14.Qxd5 Nxd5 15.Bd2 Nf6 16.Rg1 Rac8 17.Bg2 Ne7 18.Bb4 c5 19.dxc5 Rfd8 20.Ne5 Bxg2 21.Rxg2 bxc5 22.Rxc5 Ne4 23.Rxc8 Rxc8 24.Nd3 Nd5 25.Bd2 Rc2 26.Bc1 f5 27.Kd1 Rc8 28.f3 Nd6 29.Ke1 a5 30.e3 e5 31.gxf5 e4 32.fxe4 Nxe4 33.Bd2 a4 34.Nf2 Nd6 35.Rg4 Nc4 36.e4 Nf6 37.Rg3 Nxb2 38.e5 Nd5 39.f6 Kf7 40.Ne4 Nc4 41.fxg7 Kg8 42.Rd3 Ndb6 43.Bh6 Nxe5 44.Nf6+ Kf7 45.Rc3 Rxc3 46.g8Q+ Kxf6 47.Bg7+ 1–0
Triple victory for Anand
Kramnik again using the same opening in game 3, and the result is still the same.
Sunday, October 19, 2008
This tournament come with a lot of controversi, more detail can read at stonemaster
Open cateogory Result:
No. Nama (point/price)
1. Ian Udani (5.5/RM200)
2. Ismail Ahmad (5.5/RM150)
3. Lee Kwan Pin (5.5/RM120)
4. NM Edward Lee (5/RM100)
5. Abdullah Che Hassan (5/RM80)
6. Nik Ahmad Farouqi (5/RM70)
7. Sumant Subramaniam (5/RM60)
8. Mohd Fadli Zakaria (4.5/RM50)
9. Norazman Ismail (4/RM40)
10. Ahmad Fadzil Nayan (4/RM30)
11. Woo Ben Keong (4/RM30)
12. Kevin Seow (4/RM30)
13. Ho Joon Ming (4/RM30)
14. Mat Zaki Yeop (4/RM30)
15. Heri Gunawan (4/RM30)
Place Name Score
1 Tan Khai Boon, Open 7
2 Do Thi Thuong, Open 6.5
3 WPM Ismail Ahmad, Open 6
4 Tan Eu Hong, Open 6
5 Mohd Maulana Maulani, Open 6
6 Amrie Ibni Hajar, Open 6
7 Sirajudin B. Ahmad Fuad, U12B 6
8 Rosli Yaacob, Open 6
9 Keok Kai En, U17B 5.5
10 Siti Aisyah Sabirin, U12G 5.5
more result and crosstable click here:
Saturday, October 18, 2008
A draw game in 29 move.
Friday, October 17, 2008
Early lead for Anand.Anand now lead the tournament with score 2 - 1.
A win for a black.
Thursday, October 16, 2008
Peter Svidler played attacking Caro-Kann to pushing a victory from Evgeny Alekseev.
The Champion will be decide between Peter Svidler ,Evgeny Alekseev and Dmitry Jakovenko by tie break ,a rapid (15 min plus 10 sec increment) double round-robin playoff on the 28 October.
error in move 4. Nf3 , i will trouble shoot later.
Wednesday, October 15, 2008
No petrov in game 2. Anand start with d4 , not e4 as pridiction.
1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.f3 ( what a suprise) d5 5.a3 Bxc3+ 6.bxc3 c5 7.cxd5 Nxd5 8.dxc5
f5 9.Qc2 Nd7 10.e4 fxe4 11.fxe4 N5f6 12.c6 bxc6 13.Nf3
Qa5 14.Bd2 Ba6 15.c4 Qc5
16.Bd3 Ng4 17.Bb4 Qe3+ 18.Qe2 O-O-O 19.Qxe3 Nxe3 20.Kf2 Ng4+ 21. Kg3 Ndf6 22. Bb1 h5 23. h3 h4+ 24. Nxh4 Ne5 25. Nf3 Nh5+ 26. Kf2 Nxf3 27. Kxf3 e528. Rc1 Nf4 29. Ra2 Nd3 30. Rc3 Nf4 31. Bc2 Ne6 32. Kg3 Rd4 Kramnik offer a draw and Anand accept 1/2-1/2.
again draw in 32 step.
Sedikit ulasan dalam Utusan Malaysia dalam halaman wilayah:
Kejohanan Catur Kuala Langat dapat sambutan
BANTING 14 Okt. - Walaupun pertama kali dianjurkan, Kejohanan Catur Kuala Langat berjaya menarik penyertaan yang menggalakkan apabila sebanyak 224 peserta dari seluruh negara mengambil bahagian.
Pertandingan itu turut berjaya menarik penyertaan Ismail Ahmad yang pernah muncul juara Kejohanan Polis Dunia 2003 di Sepanyol.
Selain itu, kejohanan itu turut disertai oleh pemain luar negara iaitu dari Sri Lanka, Zambia, India dan Filipina.
Kejohanan anjuran Majlis Daerah Kuala Langat (MDKL) dengan kerjasama Persekutuan Catur Malaysia itu berlangsung di Bandar Sungai Emas di sini bukan sekadar menyediakan hadiah wang tunai keseluruhan berjumlah RM5,750 tetapi turut menawarkan mata rating yang akan meningkatkan kedudukan pemain pada peringkat kebangsaan dan antarabangsa.
Selain itu, kejohanan yang dibahagikan kepada tiga kategori dan 10 sub-kategori itu turut disertai oleh pemain-pemain yang pernah dan sedang mewakili negara termasuk barisan pelapis yang akan ke Kejohanan Remaja Dunia di Vietnam pada 19 hingga 31 Oktober ini.
Wakil penganjur, Azhar Mohd. Said berkata, pihaknya agak terkejut dengan sambutan menggalakkan yang diterima untuk pertandingan itu.
"Ini adalah kali pertama Banting menjadi tuan rumah kejohanan catur. Sambutannya begitu menggalakkan dan ini sesuatu yang baik untuk sebuah daerah yang agak jauh dari bandar-bandar utama.
"Mungkin sambutan yang baik ini diterima kerana kejohanan ini mendapat pengiktirafan Persekutuan Catur Malaysia, yang bermakna ia menawarkan rating dalam kedudukan pemain... jadi hadiah bukan matlamat kepada kebanyakan daripada mereka," katanya yang juga ketua hakim kejohanan.
Ujarnya, kejohanan itu turut disertai oleh pemain-pemain yang mewakili negara ke Sukan Paralimpik di Beijing baru-baru ini.
Sementara itu, Penolong Pegawai Penerangan MDKL, Shahrul Nizam Khalil berkata, pihaknya gembira kerana tidak menjangka sambutan yang diterima begitu menggalakkan.
"Sebelum ini Kuala Langat dikenali kerana sukan perahu layar dan paragliding, kini kami berharap kejohanan ini akan membuka jalan untuk kami mempopularkan sukan catur kepada penduduk di sini," ujarnya.
Hadiah disampaikan oleh Ahli Parlimen Kuala Langat, Abdullah Sani dan Ahli Dewan Undangan Negeri Sijangkang, Dr. Ahmad Yunus Hairi.
Posted by Alias Hanafi at 1:53 AM
Vladimir Kramnik (2772) vs. Viswanathan Anand (2783)
2008 WCC Game 1 / Germany
14 Oct 2008
The Exchange Slav (4.cxd5)
Second game Anand play white. Maybe we can see a Petrov Defence?
Tuesday, October 14, 2008
Viswanathan Anand (2783)
Born December 11, 1969 in India
FIDE World Champion, 2000-2002
15th Classical World Champion, 2007-present
Seconds: Peter Heine Nielsen, Rustam Kasimdzhanov, Radoslaw Wojtaszek
First major success: won 1987 World Junior and became India's first ever Grandmaster in 1988
Vladimir Kramnik (2772)
Born June 25, 1975 in Russia
14th Classical World Champion, 2000-2007
Seconds: Peter Leko, Sergei Rublevsky, Laurent Fressinet
First major success: +8 =1 -0 at Manila Olympiad in 1992.
After a long period of waiting the time has come at last: we are to witness the World Championship contest between Viswanathan Anand and Vladimir Kramnik in Bonn! Like many other chess friends I am hoping for exciting games. This hope is well founded because this is a meeting of two completely different types of players with different chess philosophies.
At first glance the differences could not be greater: the “tactical god” Anand meets the “endgame god” Kramnik. Anand, the enthusiastic player and world champion from India, feels in his element when he finds himself in a complicated position. Kramnik, however, prefers a systematic, strategic game where he can keep control of his position. So are they two opposites like fire and water? It is not quite that easy in modern chess.
In top chess the preparation for the opening has by now gained such great importance that it might be compared with the service in tennis. And therefore the player who prepares more skillfully and can provide more surprises in the opening game may be the winner.
Of course, the top players must be good at all phases of a game – they must master any situation and be able to act in a versatile way. Consequently the best players are becoming more and more universal. So someone like Anand will not be “at a loss” in the end-game, and someone like Kramnik will also hold his own in a confusing position. But still: if there is a “long rally“ – to stay with the tennis analogy – the stylistic differences gain in importance.
Anand is an attacking player by nature, he can calculate very quickly and will never overlook his own tactical advantage. He also has a good positional instinct and cultivates an aggressive but at the same time natural manner of playing. In the course of the years he has improved in many fields, especially in the defence. He is strong in the opening game, plays some aggressive variations with black, thereby winning many games “following up”. And he can play solid systems. Anand has found the necessary inner balance – and he is at the peak of his chess career.
Kramnik has developed in a different direction. Since his historic victory against Kasparov in London in 2000 the Russian has concentrated more and more on his strengths: deep preparation for the opening, a unique positional instinct, excellent technique in the end-game. In almost all his winning games he played White; with Black he pragmatically plays for a draw. Kramnik achieves most victories in the end-game, for him an attacking game is a rare exception. He is very strong on defence – and he very rarely loses.
In the following comparison chart I would like to outline my – naturally personal – opinion about the strengths of the players in the various components. The maximum number of points in each category is 10. This is not an “absolute value”, it is intended to indicate the player’s position and his strength in this segment among the top ten players in the world ranking.
Opening: Anand 9 Kramnik 10
Tactics: Anand 10 Kramnik 8
Calculation of variations: Anand 10 Kramnik 9
Attack: Anand 10 Kramnik 7
Defence: Anand 9 Kramnik 9
Positional game: Anand 9 Kramnik 10
Strategy: Anand 8 Kramnik 9
End-game/technique: Anand 8 Kramnik 10
Of course, and this must be emphasized strongly, a contest for the world championship is not decided by chess-playing abilities alone. Other factors will play an important part: good physical condition, clever match strategy, motivation, the right team of seconds, better preparation – not least of all, their form during the contest. The player who manages to manoeuvre the duel into a favourable direction for him to achieve “his” position may thereby possibly gain the decisive advantage. -Article from chessville
Official World Chess Championship web site: www.uep-worldchess.com
Monday, October 13, 2008
No. 5 Jalan Cahaya, Taman Anggerik Desa 2,
35900 Tanjung Malim, Perak.
Hotel Anggerik Desa Sdn. Bhd.
No. 4-4A, Taman Anggerik,
Jalan Besar, 35900 Tanjung Malim, Perak.
Hotel Bunga Raya
No. 77 Taman Indah Setia,
35900 Tanjung Malim, Perak.
Hotel Sahara Inn
No. 1 Jalan Bahtera 1B, Taman Bahtera,
Ulu Bernam, 35900 Tanjung Malim, Perak
Hotel Twin Star
No. 73A-74A, Taman Indah Setia,
35900 Tanjung Malim, Perak.
Posted by Alias Hanafi at 6:27 AM
Ranking after round 7 of Kuala Langat Chess Open Under 12
No. PNo. Name Score WP SB PS rat. TPR W-We
1. 3 Shreyes Subramaniam 7.0 34.0 34.00 28.0 1480 1975 +1.82
2. 1 Mohd Faizal Roslan 6.0 33.5 26.50 26.0 1602 1612 +0.05
3. 6 Mohd Sirajuddin A.Fuad 6.0 32.5 27.25 23.5 1398 1510 +0.74
4. 8 Puteri Munajjah Azhar-J 5.5 30.0 23.75 22.0 1339 1392 +0.39
5. 29 Muhd Nuriman Yahaya 5.5 29.5 21.00 22.0 1159 1382 +1.50
6. 4 Nur Najiha AH 5.0 31.5 20.50 23.0 1446 1404 -0.32
7. 11 Nurul Aqiella Hairudin-T 5.0 31.0 20.00 21.0 1276 1293 +0.17
8. 7 Subramanian Sivanesan 5.0 30.5 17.50 24.0 1366 1426 +0.59
9. 13 Muhd Fikri Farizal-T 5.0 30.5 17.50 22.0 1259 1351 +0.70
10. 2 Fairuz Hamizah A.Fuad 5.0 29.0 19.50 19.5 1500 1332 -1.09
----5 Fikri Saleh 5.0 28.0 17.00 20.0 1402 1332 -0.50
----10 Lyana Aqilah Alip-T 5.0 27.5 19.00 20.0 1305 1251 -0.38
T1 ? T5 : BEST KUALA LANGAT UNDER 12.
SKJ : BEST KUALA LAMGAT SCHOOL PLAYERS ( NOT MSSD PLAYERS TO MSSS 2008 )
A trailer for World Chess Championship 2008 between Anand and Kramnik.
A very frustrated with Kuala Langat result. 4 point out of 7 and performance rating only 1299. Very bad. Congratulation Syed , 5th place under 1800 rating.
Tournament Result (Top 15):
1. Ismail Ahmad
2. Ian Udani
3. Abdullah Che Hassan
4. Muhd Syakir Shazmeer
5. Sumant Subramaniam
6. Kamaluddin Yusof
7. NM Kamal Ariffin
8. WCM Nurshazwani
9. Mohd Fadli Zakaria
10. Mohd Saprin Sabri
11. NM Zarul Shazwan
12. Mohd Khir Ariffin
13. Jason Lim
14. Mohd Hussein Jamil
15. NM Mohd Kamal Abdullah
See you at UPSI 2 week from now.
Thursday, October 9, 2008
FIDE Laws of Chess
The FIDE Laws of Chess cover over-the-board play.
The English text is the authentic version of the Laws of Chess, which was adopted at the 75th FIDE Congress at Calvia (Mallorca), October 2004, coming into force on 1 July 2005.
In these Laws the words `he`, `him` and `his` include `she` and `her`.
The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations, which are discussed in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding the solution to a problem dictated by fairness, logic and special factors.
FIDE appeals to all chess players and federations to accept this view.A member federation is free to introduce more detailed rules provided they: a. do not conflict in any way with the official FIDE Laws of Chess b. are limited to the territory of the federation in question; and c. are not valid for any FIDE match, championship or qualifying event, or for a FIDE title or rating tournament.
BASIC RULES OF PLAY
Article 1: The nature and objectives of the game of chess
1.1 The game of chess is played between two opponents who move their pieces alternately on a square board called a `chessboard`. The player with the white pieces commences the game. A player is said to `have the move`, when his opponent`s move has been ’made’.
1.2 The objective of each player is to place the opponent`s king `under attack` in such a way that the opponent has no legal move. The player who achieves this goal is said to have `checkmated` the opponent`s king and to have won the game. Leaving one’s own king under attack, exposing one’s own king to attack and also ’capturing’ the opponent’s king are not allowed. The opponent whose king has been checkmated has lost the game.
1.3 If the position is such that neither player can possibly checkmate, the game is drawn.
Article 2: The initial position of the pieces on the chessboard
2.1 The chessboard is composed of an 8x8 grid of 64 equal squares alternately light (the `white` squares) and dark (the `black` squares).The chessboard is placed between the players in such a way that the near corner square to the right of the player is white.
2.2 At the beginning of the game one player has 16 light-coloured pieces (the `white` pieces); the other has 16 dark-coloured pieces (the `black` pieces):These pieces are as follows:
A white king, A white queen, Two white rooks, Two white bishops, Two white knights, Eight white pawns, A black king, A black queen, Two black rooks, Two black bishops,Two black knights,Eight black pawns, usually indicated by the symbol
2.3 The initial position of the pieces on the chessboard is as follows:
2.4 The eight vertical columns of squares are called `files`. The eight horizontal rows of squares are called ranks`. A straight line of squares of the same colour, touching corner to corner, is called a `diagonal`.
Article 3: The moves of the pieces
3.1 It is not permitted to move a piece to a square occupied by a piece of the same colour. If a piece moves to a square occupied by an opponent`s piece the latter is captured and removed from the chessboard as part of the same move. A piece is said to attack an opponent`s piece if the piece could make a capture on that square according to Articles 3.2 to 3.8. A piece is considered to attack a square, even if such a piece is constrained from moving to that square because it would then leave or place the king of its own colour under attack.
3.2 The bishop may move to any square along a diagonal on which it stands.
3.3 The rook may move to any square along the file or the rank on which it stands.
3.4 The queen may move to any square along the file, the rank or a diagonal on which it stands.
3.5 When making these moves the bishop, rook or queen may not move over any intervening pieces.
3.6 The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal.
3.7 The pawn may move forward to the unoccupied square immediately in front of it on the same file, or on its first move the pawn may move as in (a); alternatively it may advance two squares along the same file provided both squares are unoccupied, or the pawn may move to a square occupied by an opponent`s piece, which is diagonally in front of it on an adjacent file, capturing that piece.
A pawn attacking a square crossed by an opponent`s pawn which has advanced two squares in one move from its original square may capture this opponent`s pawn as though the latter had been moved only one square. This capture is only legal on the move following this advance and is called an `en passant` capture.
When a pawn reaches the rank furthest from its starting position it must be exchanged as part of the same move for a new queen, rook, bishop or knight of the same colour. The player`s choice is not restricted to pieces that have been captured previously. This exchange of a pawn for another piece is called `promotion` and the effect of the new piece is immediate.
3.8 a. There are two different ways of moving the king, by:
moving to any adjoining square not attacked by one or more of the opponent`s pieces.
or `castling`. This is a move of the king and either rook of the same colour on the same rank, counting as a single move of the king and executed as follows: the king is transferred from its original square two squares towards the rook, then that rook is transferred to the square the king has just crossed.
(1) The right for castling has been lost: if the king has already moved, or with a rook that has already moved
(2) Castling is prevented temporarily if the square on which the king stands, or the square which it must cross, or the square which it is to occupy, is attacked by one or more of the opponent`s pieces. if there is any piece between the king and the rook with which castling is to be effected.
3.9 The king is said to be `in check` if it is attacked by one or more of the opponent`s pieces, even if such pieces are constrained from moving to that square because they would then leave or place their own king in check. No piece can be moved that will either expose the king of the same colour to check or leave that king in check.
Article 4: The act of moving the pieces
4.1 Each move must be made with one hand only.
4.2 Provided that he first expresses his intention (e.g. by saying "j`adoube" or "I adjust"), the player having the move may adjust one or more pieces on their squares.
4.3 Except as provided in Article 4.2, if the player having the move deliberately touches on the chessboard one or more of his own pieces, he must move the first piece touched that can be moved, or one or more of his opponent`s pieces, he must capture the first piece touched, which can be captured, or one piece of each colour, he must capture the opponent`s piece with his piece or, if this is illegal, move or capture the first piece touched which can be moved or captured. If it is unclear, whether the player`s own piece or his opponent`s was touched first, the player`s own piece shall be considered to have been touched before his opponent`s.
4.4 If a player deliberately touches his king and rook he must castle on that side if it is legal to do so. If a player deliberately touches a rook and then his king he is not allowed to castle on that side on that move and the situation shall be governed by Article 4.3(a).
If a player, intending to castle, touches the king or king and rook at the same time, but castling on that side is illegal, the player must make another legal move with his king which may include castling on the other side. If the king has no legal move, the player is free to make any legal move. If a player promotes a pawn, the choice of the piece is finalised, when the piece has touched the square of promotion.
4.5 If none of the pieces touched can be moved or captured, the player may make any legal move.
4.6 When, as a legal move or part of a legal move, a piece has been released on a square, it cannot then be moved to another square. The move is considered to have been made when all the relevant requirements of Article 3 have been fulfilled.
in the case of a capture, when the captured piece has been removed from the chessboard and the player, having placed his own piece on its new square, has released this capturing piece from his hand; in the case of castling, when the player`s hand has released the rook on the square previously crossed by the king. When the player has released the king from his hand, the move is not yet made, but the player no longer has the right to make any move other than castling on that side, if this is legal; in the case of the promotion of a pawn, when the pawn has been removed from the chessboard and the player`s hand has released the new piece after placing it on the promotion square. If the player has released from his hand the pawn that has reached the promotion square, the move is not yet made, but the player no longer has the right to play the pawn to another square.
4.7 A player forfeits his right to a claim against his opponent`s violation of Article 4.3 or 4.4, once he deliberately touches a piece.
Article 5: The completion of the game
5.1 The game is won by the player who has checkmated his opponent`s king. This immediately ends the game, provided that the move producing the checkmate position was a legal move.
The game is won by the player whose opponent declares he resigns. This immediately ends the game.
5.2 The game is drawn when the player to move has no legal move and his king is not in check. The game is said to end in `stalemate`. This immediately ends the game, provided that the move producing the stalemate position was legal.
The game is drawn when a position has arisen in which neither player can checkmate the opponent`s king with any series of legal moves. The game is said to end in a `dead position`. This immediately ends the game, provided that the move producing the position was legal.
The game is drawn upon agreement between the two players during the game. This immediately ends the game. (See Article 9.1)
The game may be drawn if any identical position is about to appear or has appeared on the chessboard at least three times. (See Article 9.2)
The game may be drawn if each player has made at least the last 50 consecutive moves without the movement of any pawn and without any capture. (See Article 9.3)
Article 6: The chess clock
6.1 `Chess clock` means a clock with two time displays, connected to each other in such a way that only one of them can run at one time. `Clock` in the Laws of Chess means one of the two time displays.`Flag fall` means the expiration of the allotted time for a player.
6.2 When using a chess clock, each player must make a minimum number of moves or all moves in an allotted period of time and/or may be allocated an additional amount of time with each move. All these must be specified in advance. The time saved by a player during one period is added to his time available for the next period, except in the `time delay` mode.In the time delay mode both players receive an allotted `main thinking time`. Each player also receives a `fixed extra time` with every move. The countdown of the main time only commences after the fixed time has expired. Provided the player stops his clock before the expiration of the fixed time, the main thinking time does not change, irrespective of the proportion of the fixed time used.
6.3 Each time display has a `flag`. Immediately after a flag falls, the requirements of Article 6.2(a) must be checked.
6.4 Before the start of the game the arbiter decides where the chess clock is placed.
6.5 At the time determined for the start of the game the clock of the player who has the white pieces is started.
6.6 If neither player is present initially, the player who has the white pieces shall lose all the time that elapses until he arrives; unless the rules of the competition specify or the arbiter decides otherwise.
6.7 Any player who arrives at the chessboard more than one hour after the scheduled start of the session shall lose the game unless the rules of the competition specify or the arbiter decides otherwise.
6.8 During the game each player, having made his move on the chessboard, shall stop his own clock and start his opponent`s clock. A player must always be allowed to stop his clock. His move is not considered to have been completed until he has done so, unless the move that was made ends the game. (See Articles 5.1, and 5.2)The time between making the move on the chessboard and stopping his own clock and starting his opponent`s clock is regarded as part of the time allotted to the player. A player must stop his clock with the same hand as that with which he made his move. It is forbidden for a player to keep his finger on the button or to `hover` over it.
The players must handle the chess clock properly. It is forbidden to punch it forcibly, to pick it up or to knock it over. Improper clock handling shall be penalised in accordance with Article 13.4. If a player is unable to use the clock, an assistant, who is acceptable to the arbiter, may be provided by the player to perform this operation. His clock shall be adjusted by the arbiter in an equitable way.
6.9 A flag is considered to have fallen when the arbiter observes the fact or when either player has made a valid claim to that effect.
6.10 Except where Articles 5.1 or one of the Articles 5.2 (a), (b) and (c) apply, if a player does not complete the prescribed number of moves in the allotted time, the game is lost by the player. However, the game is drawn, if the position is such that the opponent cannot checkmate the player`s king by any possible series of legal moves, even with the most unskilled counterplay.
6.11 Every indication given by the clocks is considered to be conclusive in the absence of any evident defect. A chess clock with an evident defect shall be replaced. The arbiter shall replace the clock and use his best judgement when determining the times to be shown on the replacement chess clock.
6.12 If both flags have fallen and it is impossible to establish which flag fell first, then
the game shall continue if it happens in any period of the game except the last period.
the game is drawn in case it happens in the period of a game, in which all remaining moves must be completed.
6.13 If the game needs to be interrupted, the arbiter shall stop the clocks.
A player may stop the clocks only in order to seek the arbiter`s assistance, for instance when promotion has taken place and the piece required is not available.
The arbiter shall decide when the game is to be restarted in either case.
If a player stops the clocks in order to seek the arbiter`s assistance, the arbiter shall determine if the player had any valid reason for doing so. If it is obvious that the player has no valid reason for stopping the clocks, the player shall be penalised according to article 13.4.
6.14 If an irregularity occurs and/or the pieces have to be restored to a previous position, the arbiter shall use his best judgement to determine the times to be shown on the clocks. He shall also, if necessary, adjust the clock`s move counter.
6.15 Screens, monitors, or demonstration boards showing the current position on the chessboard, the moves and the number of moves made, and clocks which also show the number of moves, are allowed in the playing hall. However, the player may not make a claim relying solely on information shown in this manner.
Article 7: Irregularities
If during a game it is found that the initial position of the pieces was incorrect, the game shall be cancelled and a new game played.
If during a game it is found that the only error is that the chessboard has been placed contrary to Article 2.1, the game continues but the position reached must be transferred to a correctly placed chessboard.
If a game has begun with colours reversed, then it shall continue, unless the arbiter rules otherwise.
If a player displaces one or more pieces, he shall re-establish the correct position on his own time. If necessary, either the player or his opponent shall stop the clocks and ask for the arbiter`s assistance. The arbiter may penalise the player who displaced the pieces.
If during a game it is found that an illegal move, including failing to meet the requirements of the promotion of a pawn or capturing the opponent’s king, has been completed, the position immediately before the irregularity shall be reinstated. If the position immediately before the irregularity cannot be determined, the game shall continue from the last identifiable position prior to the irregularity. The clocks shall be adjusted according to Article 6.14. Article 4.3 applies to the move replacing the illegal move. The game shall then continue from this reinstated position.
After the action taken under Article 7.4(a), for the first two illegal moves by a player the arbiter shall give two minutes extra time to his opponent in each instance; for a third illegal move by the same player, the arbiter shall declare the game lost by this player.
If during a game it is found that pieces have been displaced from their squares, the position before the irregularity shall be reinstated. If the position immediately before the irregularity cannot be determined, the game shall continue from the last identifiable position prior to the irregularity. The clocks shall be adjusted according to Article 6.14. The game shall then continue from this reinstated position.
Article 8: The recording of the moves
In the course of play each player is required to record his own moves and those of his opponent in the correct manner, move after move, as clearly and legibly as possible, in the algebraic notation (Appendix E), on the ‘scoresheet’ prescribed for the competition. It is forbidden to write the moves in advance, unless the player is claiming a draw according to Article 9.2 or 9.3.A player may reply to his opponent`s move before recording it, if he so wishes. He must record his previous move before making another. Both players must record the offer of a draw on the scoresheet. (Appendix E.13) If a player is unable to keep score, an assistant, who is acceptable to the arbiter, may be provided by the player to write the moves. His clock shall be adjusted by the arbiter in an equitable way.
The scoresheet shall be visible to the arbiter throughout the game.
The scoresheets are the property of the organisers of the event.
If a player has less than five minutes left on his clock at some stage in a period and does not have additional time of 30 seconds or more added with each move, then he is not obliged to meet the requirements of Article 8.1. Immediately after one flag has fallen the player must update his scoresheet completely before moving a piece on the chessboard
If neither player is required to keep score under Article 8.4, the arbiter or an assistant should try to be present and keep score. In this case, immediately after one flag has fallen, the arbiter shall stop the clocks. Then both players shall update their scoresheets, using the arbiter`s or the opponent`s scoresheet.
If only one player is not required to keep score under Article 8.4 he must, as soon as either flag has fallen, update his scoresheet completely before moving a piece on the chessboard. Provided it is the player`s move, he may use his opponent`s scoresheet, but must return it before making a move
If no complete scoresheet is available, the players must reconstruct the game on a second chessboard under the control of the arbiter or an assistant. He shall first record the actual game position, clock times and the number of moves made, if this information is available, before reconstruction takes place.
If the scoresheets cannot be brought up-to-date showing that a player has overstepped the allotted time, the next move made shall be considered as the first of the following time period, unless there is evidence that more moves have been made.
At the conclusion of the game both players shall sign both scoresheets, indicating the result of the game. Even if incorrect, this result shall stand, unless the arbiter decides otherwise.
Article 9: The drawn game
A player wishing to offer a draw shall do so after having made a move on the chessboard and before stopping his clock and starting the opponent`s clock. An offer at any other time during play is still valid, but Article 12.6 must be considered. No conditions can be attached to the offer. In both cases the offer cannot be withdrawn and remains valid until the opponent accepts it, rejects it orally, rejects it by touching a piece with the intention of moving or capturing it, or the game is concluded in some other way.
The offer of a draw shall be noted by each player on his scoresheet with a symbol (See Appendix E13).
A claim of a draw under 9.2, 9.3 or 10.2 shall be considered to be an offer of a draw.
The game is drawn, upon a correct claim by the player having the move, when the same position, for at least the third time (not necessarily by a repetition of moves)
is about to appear, if he first writes his move on his scoresheet and declares to the arbiter his intention to make this move, or
has just appeared, and the player claiming the draw has the move.
Positions as in (a) and (b) are considered the same, if the same player has the move, pieces of the same kind and colour occupy the same squares, and the possible moves of all the pieces of both players are the same. Positions are not the same if a pawn that could have been captured en passant can no longer in this manner be captured or if the right to castle has been changed temporarily or permanently.
The game is drawn, upon a correct claim by the player having the move, if
he writes his move on his scoresheet, and declares to the arbiter his intention to make this move which shall result in the last 50 moves having been made by each player without the movement of any pawn and without any capture, or
the last 50 consecutive moves have been made by each player without the movement of any pawn and without any capture.
If the player makes a move without having claimed the draw he loses the right to claim, as in Article 9.2 or 9.3, on that move.
If a player claims a draw as in Article 9.2 or 9.3, he shall immediately stop both clocks. He is not allowed to withdraw his claim.
If the claim is found to be correct the game is immediately drawn.
If the claim is found to be incorrect, the arbiter shall add three minutes to the opponent`s remaining time. Additionally, if the claimant has more than two minutes on his clock the arbiter shall deduct half of the claimant`s remaining time up to a maximum of three minutes. If the claimant has more than one minute, but less than two minutes, his remaining time shall be one minute. If the claimant has less than one minute, the arbiter shall make no adjustment to the claimant`s clock. Then the game shall continue and the intended move must be made.
The game is drawn when a position is reached from which a checkmate cannot occur by any possible series of legal moves, even with the most unskilled play. This immediately ends the game, provided that the move producing this position was legal.
Article 10: Quickplay Finish
A `quickplay finish` is the phase of a game, when all the (remaining) moves must be made in a limited time.
If the player, having the move, has less than two minutes left on his clock, he may claim a draw before his flag falls. He shall stop the clocks and summon the arbiter.
If the arbiter agrees the opponent is making no effort to win the game by normal means, or that it is not possible to win by normal means, then he shall declare the game drawn. Otherwise he shall postpone his decision or reject the claim.
b. If the arbiter postpones his decision, the opponent may be awarded two extra minutes and the game shall continue in the presence of an arbiter, if possible. The arbiter shall declare the final result later in the game or after a flag has fallen. He shall declare the game drawn if he agrees that the final position cannot be won by normal means, or that the opponent was not making sufficient attempts to win by normal means.
If the arbiter has rejected the claim, the opponent shall be awarded two extra minutes time.
The decision of the arbiter shall be final relating to 10.2 a, b, c.
Article 11: Scoring
Unless announced otherwise in advance, a player who wins his game, or wins by forfeit, scores one point (1), a player who loses his game, or forfeits scores no points (0) and a player who draws his game scores a half point (1/2).
Article 12: The conduct of the players
The players shall take no action that will bring the game of chess into disrepute.
During play the players are forbidden to make use of any notes, sources of information, advice, or analyse on another chessboard.
It is strictly forbidden to bring mobile phones or other electronic means of communication, not authorised by the arbiter, into the playing venue. If a player`s mobile phone rings in the playing venue during play, that player shall lose the game. The score of the opponent shall be determined by the arbiter.
The scoresheet shall be used only for recording the moves, the times of the clocks, the offers of a draw, matters relating to a claim and other relevant data.
Players who have finished their games shall be considered to be spectators.
Players are not allowed to leave the `playing venue` without permission from the arbiter. The playing venue is defined as the playing area, rest rooms, refreshment area, area set aside for smoking and other places as designated by the arbiter.The player having the move is not allowed to leave the playing area without permission of the arbiter.
It is forbidden to distract or annoy the opponent in any manner whatsoever. This includes unreasonable claims or unreasonable offers of a draw.
12.7 Infraction of any part of the Articles 12.1 to 12.6 shall lead to penalties in accordance with Article 13.4.
12.8 Persistent refusal by a player to comply with the Laws of Chess shall be penalised by loss of the game. The arbiter shall decide the score of the opponent.
12.9 If both players are found guilty according to Article 12.8, the game shall be declared lost by both players.
Article 13: The role of the arbiter (see Preface)
13.1 The arbiter shall see that the Laws of Chess are strictly observed.
13.2 The arbiter shall act in the best interest of the competition. He should ensure that a good playing environment is maintained and that the players are not disturbed. He shall supervise the progress of the competition.
The arbiter shall observe the games, especially when the players are short of time, enforce decisions he has made and impose penalties on players where appropriate.
The arbiter can apply one or more of the following penalties:
increasing the remaining time of the opponent,
reducing the remaining time of the offending player,
declaring the game to be lost,
reducing the points scored in a game by the offending party,
increasing the points scored in a game by the opponent to the maximum available for that game,
expulsion from the event.
The arbiter may award either or both players additional time in the event of external disturbance of the game.
The arbiter must not intervene in a game except in cases described by the Laws of Chess. He shall not indicate the number of moves made, except in applying Article 8.5 when at least one flag has fallen. The arbiter shall refrain from informing a player that his opponent has completed a move or that the player has not pressed his clock.
Spectators and players in other games are not to speak about or otherwise interfere in a game. If necessary, the arbiter may expel offenders from the playing venue.
It is forbidden for anybody to use a mobile phone in the playing venue and any area designated by the arbiter
Article 14: FIDE
Member federations may ask FIDE to give an official decision about problems relating to the Laws of Chess.
Wednesday, October 8, 2008
The First Harlem Children's Zone Chess Festival on September 28.The Kasparov Chess Federation is a non-profit educational organization that works with schools and communities across the United States to promote chess as a cognitive learning tool. For the past six years, the Foundation has been working with the Harlem Children's Zone, which has included its chess-teaching methods in several of its afterschool programs, including those of its HCZ Promise Academy charter schools.-Chessbase
Tuesday, October 7, 2008
Standings after Round 4:
1. Svidler 3.5
2. Lastin 3
3-4. Jakovenko, Vitiugov 2.5
5-8. Alekseev, Morozevich, Timofeev, Riazantsev 2
9-10. Sakaev, Tomashevsky 1.5
11. Maslak 1
12. Inarkiev .5
Round 4 Results:
Lastin - Svidler 1/2-1/2
Morozevich - Timofeev 1/2-1/2
Riazantsev - Vitiugov 1/2-1/2
Tomashevsky - Alekseev 1/2-1/2
Maslak - Sakaev 1/2-1/2
Inarkiev - Jakovenko 1/2-1/2
Round 3 Results:
Svidler - Riazantsev 1-0
Jakovenko - Alekseev 1-0
Vitiugov - Morozevich 1/2-1/2
Timofeev - Inarkiev 1-0
Sakaev - Lastin 1/2-1/2
Maslak - Tomashevsky 1/2-1/2
Round 2 Results:
Lastin - Maslak 1-0
Alekseev - Timofeev 1-0
Riazantsev - Sakaev 1/2-1/2
Morozevich - Svidler 0-1
Tomashevsky - Jakovenko 1/2-1/2
Inarkiev - Vitiugov 0-1
Round 1 Results:
Lastin - Tomashevsky 1-0
Svidler - Inarkiev 1-0
Timofeev - Jakovenko 1/2-1/2
Vitiugov - Alekseev 1/2-1/2
Maslak - Riazantsev 0-1
Sakaev* - Morozevich 0-1
Game 1 Tuesday October 14
Game 2 Wednesday October 15
Game 3 Friday October 17
Game 4 Saturday October 18
Game 5 Monday October 20
Game 6 Tuesday October 21
Game 7 Thursday October 23
Game 8 Friday October 24
Game 9 Sunday October 26
Game 10 Monday October 27
Game 11 Wednesday October 29
Game 12 Friday October 31
All games start at 3.00 P.M
Tiebreak Sunday November 02 3 p.m.
Monday, October 6, 2008
Rybka Wins Computer World Chess Championship in Beijing with no lost, draws and i point ahead of his nearest rival, the British program Hiarcs.
Rank Program Origin Hardware Score Games SOSSoDOS
1 Rybka USA Cluster, 40 cores 8.0 9 37.0 31.25
2 Hiarcs GBR Intel Skulltrail, 8 x 4Ghz 7.0 9 38.0 26.00
3 Junior ISR Intel Dunnington, 12 x 2.67Ghz 6.0 9 39.0 22.00
4 Cluster Toga DEU Cluster, 24 cores 5.5 9 39.5 19.75
5 Shredder DEU Intel Core 2, 8 x 3.16Ghz 4.5 9 40.5 14.75
6 Falcon ISR Intel Core 2, 2 x 2.1Ghz 4.0 9 41.0 13.00
7 Jonny DEU Cluster, 16 cores 4.0 9 41.0 10.25
8 Sjeng BEL Intel Core 2, 4 x 2.8Ghz 3.5 9 41.5 10.50
9 The Baron NLD AMD Opteron 270, 4 x 2Ghz 2.5 9 42.5 7.50
10 Mobile Chess CHN Nokia 6120c 0.0 9 45.0 0.00
Sjeng vs. Rybka
16th World Computer Chess Championship / Beijing, China
Round 7 | 3 Oct 2008
1. Yifan Hou 9,5/11
2. Alexandra Kosteniuk 8,5/11
3-5. Antoaneta stefanova, Zhao Xue, Huang Qian 7,5/11
6-11. Harika Dronavalli, Joanna Dworakowska, Jovanka Houska, Tania Sachdev, Li Ruofan, Xu Yuhua 7,0/11
Martyn Kravtsiv wins World Mind Sports Games blitz title continue winning in the rapid event. In the final he had perfect score against Drozdovskij and won the first World Mind Sports Games blitz title. GM Mark Paragua lead with 8,5/11 before a semi final macth and can not make a good start in semi final and lost to Yuri Drozdovskij 2-0 but Martyn Kravtsiv managed to beat Banikas 2-0 in the semi final.
Standings before semi final:
1 GM Paragua Mark 8,5
2 GM Banikas Hristos 8,0
3 IM Kravtsiv Martyn 8,0
4 GM Drozdovskij Yuri 8,0
5 GM Gurevich Mikhail 7,5
6 GM Korobov Anton 7,0
7 GM Akobian Varuzhan 6,5
8 GM Le Quang Liem 6,5
9 GM Wang Hao 6,5
10 GM Balogh Csaba 6,5
Sunday, October 5, 2008
Posted by Alias Hanafi at 7:39 PM